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Tap-Dance Behavior


A tap-dance key invokes a different behavior (e.g. kp) corresponding to how many times it is pressed. For example, you could configure a tap-dance key that acts as LSHIFT if tapped once, or Caps Lock if tapped twice. The expandability of the number of bindings attached to a particular tap-dance is a great way to add more functionality to a single key, especially for keyboards with a limited number of keys. Tap-dances are completely custom, so for every unique tap-dance key, a new tap-dance must be defined in your keymap's behaviors.

Tap-dances are designed to resolve immediately when interrupted by another keypress. Meaning, when a keybind is pressed other than any active tap-dances, the tap-dance will activate according to the current value of its counter before the interrupting keybind is registered.



Defines the maximum elapsed time after the last tap-dance keybind press before a binding is selected from bindings. Default value is 200ms.


An array of one or more keybinds. This list can include any ZMK keycode and bindings for ZMK behaviors.

Example Usage#

This example configures a tap-dance named td0 that outputs the number of times it is pressed from 1-3.

#include <behaviors.dtsi>#include <dt-bindings/zmk/keys.h>
/ {    behaviors {        td0: tap_dance_0 {            compatible = "zmk,behavior-tap-dance";            label = "TAP_DANCE_0";            #binding-cells = <0>;            tapping-term-ms = <200>;            bindings = <&kp N1>, <&kp N2>, <&kp N3>;        };    };
    keymap {        compatible = "zmk,keymap";
        default_layer {            bindings = <                &td0            >;        };    };};

The following image describes the behavior of this particular tap-dance.

Timing Diagram


Alphanumeric key press bindings, like those used for td0, will release as soon as an interrupting key press occurs. For instance, if a modifier key like LSHIFT were to replace the N1 binding in the last example above, it would remain pressed until td0's binding is released and the output would instead be J. Any following alphanumeric key presses would be capitalized as long as td0 is held down.